

Click the Pellucid Afflusion in the spring at the center of (G-6) with the Yorcia's tear in your inventory to receive a cutscene with Rosulatia and Rosulatia's pome.If you check the map accompanied with this page, the correct location is the big highlighted area of I-8 with the path blocked by the red line.The fastest path is from Bivouac #1, but there's a Colonization Reive in the way. The path is blocked by a bush that will automatically remove itself from the path at 2100 hours game time.The correct placement of the "Ergon Locus?" is in a part of (I-8) that you approach from the west. Note: There is an "Ergon Locus" and a "?" at (I-8) that is not the correct place.Alternatively, you may collect it by clicking on the "Ergon Locus?" (I-8). Harvest Yorcia's tear from any Harvesting Point in Yorcia Weald using Sickles.Orpheus's sash is a bigger roadblock if you ask me, so as long as you have an aeolian edge set something akin to what's been suggested you should be pretty set. The difference is there but it isn't terribly huge. Since I was mainly concerned with the magic attack and accuracy I pretty much just used Pellucid stones for most of my augments, and they're among the cheapest of the lot. and I don't think I spent more than a dozen stacks of stones on any single piece. You can see the difference in stat lines between this and the non RNG alternatives. This is what I have on my herculean set for reference. Most people just use the Windower MAGA plugin to spam stones of their choice to speed up the process. Several of the sinister reign pieces are comparable to herculean, but none of them match the strongest herc augs and investing in the Oseeem-o-lottery 5000!! does yield stronger pieces. That seriously put a smile on my face when I needed it. Pretty much these kind of options, and thanks for making me laugh about the Oseem comment. Sadly, 2 of those above you have to deal with the evils of Sinister Reign, which could likely be worse than dealing with Oseem and his desire to re-tile his bathroom with taupe/pellucid/fern stones. Meghanada Gloves+2 (no mab, but 7WSD is at least something productive) Also keep in mind that if you add more mab (from buffs or DM augments for example), Malevolence mab will fall down even more, because of diminishing returns. Considering other pros of Tauret, I would use it over Malevolence. So Malevolence can very slightly win at 3000TP, but will lose at 2500. Like you see at 1500TP Magic Damage alone can win with that mab.Īt higher TP it will be a close fight, because 8 more WSC on Tauret will be around 2% increase. THF's AE mab set has around 245 mab with Tauret/Cento (assuming herculeans with 35 mab augments). The impact of Magic Damage will fall down slightly at 3000TP to around 5% increase, but will rise to almost 9% at around effective 1500TP. WSC is hard to estimate but it will be around 200. Now for AE at 2000TP+ (lets say 3.75 fTP) Like you see additional 217 or 118 Magic Damage is marginal in comparison with 4008 damage.

((201+300) * 8 + dSTAT + Magic Damage = 4008 + dSTAT + Magic Damage įor something like Leaden at 2000TP+ (lets say 8.0ftp) with lets say 300 AGI its: Like you see WSC and Base 201 damage is multiplied by fTP. Base Magical WS Damage = ((152 + floor((WeaponLevel-99)*2.45) + WSC) * fTP + dSTAT + Magic Damage (Statistic)
